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"I'm always thinking about ideas as I'm working on games," he said. "These aren't major plans, but just fragments of new ideas. I think about these ideas myself, and then I explain them to other people, in order to get opinions about them." Going on, he explained that the illustration in the photo was created by Metal Gear character designer and Death Stranding art director Yoji Shinkawa, who often creates drawings based on his id
For the uninitiated, Kojima caused a stir this summer when he tweeted what many believed to be concept art for a new Death Stranding game . Back in June, the developer shared a photo of his desk, and eagle-eyed fans took notice of an illustration of a never-before-seen vehicle branded with "BRIDGES," the name of the corporate government that protagonist Sam Bridges works for. Naturally, this has resulted in plenty of speculation as to what it could mean for the future of Death Strandi
Speculation about a new Death Stranding game aside, fans of the original do have something to look forward to in the near future. It was recently confirmed that the first part of Death Stranding ’s official two-part novelization will be released in February, penned by the game’s co-writer Kenji Yano. It might not be entirely new, but it will still give fans a way to bide their time while they wait to see what the future has in st
Between the world premieres and the awards being given out, video game enthusiasts have many reasons to tune in to The Game Awards every year. This year's event has the potential to be the biggest Game Awards yet, and it will be exciting to see how it all goes d
However, Kojima has set the record straight regarding the illustration. IGN recently spoke with him during an interview for a video about how Death Stranding predicted the future , and when the topic turned to his tweet, he explained that it doesn’t represent "major plans, but just fragments of new ide
Theoretically speaking, there is some range in the ideas that Kojima implemented in Death Stranding . While Death Stranding 's vehicle for introducing the "strand game" genre was mostly about delivery and movement, a true-to-core survival game could also lend itself well to the "strand" community concepts. Theoretically these kinds of elements could be implemented into a horror game as well, as team-based horror experiences like Phasmophobia or Dead by Daylight have proven to be very popular. It doesn't necessarily have to be a Death Stranding sequel, but Kojima's commitment to the "strand game" means there's more to come from Kojima Producti
Of course, that kind of discourse from a game developer should be taken with a grain of salt, even from an auteur-like figure such as Hideo Kojima. More importantly, it means that Kojima Productions is committed to continuing/expanding the Death Stranding IP further. Rather than potentially working on a new or different IP like the Silent Hill rumor from a few weeks ago, Kojima Productions' next project may be an entry in or surrounding death stranding 2 collectibles|https://deathstranding2world.com/ Stranding . Either that, or it's another "strand" type game that's similar conceptually, but could be closer to a Metal Gear -style g
The term "dynamic" has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding 's world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long
In the lead up to Hideo Kojima's latest game, the game director had often mentioned what he believed was the start of a new subgenre. Affectionately dubbed a "strand" game, much of Death Stranding 's marketing was bolstered by what Kojima believed was an innovative new concept for games. Obviously, stating that a game is starting a new genre before it's even released is short-sighted, something Kojima addressed by immediately doubling down. Kojima had essentially stated that the full potential of an "action strand game" genre would not be met without a few sequels to present the scope of his new subgenre of video ga
While the post-doomsday interpretation of America in Death Stranding is certainly terrifying, a disturbing implication to consider is how much the destructive event that caused everything to begin with has also affected the rest of the world. If Kojima Productions is planning to make a return to this devastated world, there are plenty of other locations around the world that can provide an interesting backdrop for the story to conti
Considering that Death Stranding tasks players with being couriers of various goods, the landscape itself needs to make for both a fascinating vista to marvel at while also providing environmental geometry interesting enough to navigate. Whatever real world location a potential sequel were to emulate, it should be simultaneously gorgeous yet different enough from the mostly rocky terrain of the first game to provide players with a fresh new experie
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