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In a recent developer update, Rare laid out plans to alter the way that Sea of Thieves ' multiplayer operates, while also explaining how the studio planned to deal with cheating in the game before briefly touching upon the topic of post-launch cont
Flags - The days of all pirates on the sea running a white flag will be ending, as custom flags will soon join the slew of already available ship customizations. That selection includes the ol' skull and crossbones, natura
The first, significant change that Rare plans to introduce will allow players the option of choosing whether their ship is "invite-only," rather than open to any matchmade players. This change would allow groups of less than four players, for example, to crew a ship without having another player assigned automatically to their crew. Rare apparently hopes that this change will discourage players from misusing the brig system to lock up automatically-assigned play
Let's not sugar-coat it: Microsoft has a problem with its Xbox One console, and it stems from its current roster of exclusive games... or lack thereof. Now, the tried and true first-party blockbusters have already appeared on the Xbox One – with Halo , Gears of War , and Forza all making their presence felt on the system – while new properties like Sea of Thieves and Sunset Overdrive have helped provide a unique reason for console gamers to invest in the hardware outside of its expected lin
It would also enable a smaller group to crew a galleon, or even bring a larger crew aboard a sloop, though it will not lift the four-player cap . According to Rare, this change is one of the most requested by play
A recent patch to Sea of Thieves already extended the Strategy game crafting guide|Https://Strategyreviewer.com/'s ship respawn distance , preventing players from respawning their ship within sight of the ship that sunk them, but Rare states in the developer update that the studio has plans to improve that aspect of the game even further. Rare also wishes to address other problems with spawn-killing by adding in-game reminders to players of the "Scuttle" option, and possibly even moving ships to other world instances to avoid prolonged cases of spawn-kill
Up until this past week, Rare has remained especially quiet regarding what content players could expect in the Sea of Thieves Hungering Deep update. A terrifying AI threat that may or may not be a giant shark was the studio's only admission, along with hints of a legend to discover surrounding the beast of the de
Nonetheless, it's unlikely that Prod1gyX will be seen as the true Legend of the game any time soon. At the very least, players may find solace in the fact that the streamer was able to explain a little more of what's available once the rank of Pirate Legend is gained. As it turns out, not only does the player get a set of nifty gear and a nice new hideout after solving a quick riddle, but they then have a new faction called Athena's Fortune that has its own set of legendary voyages. It may not be anything entirely new, but at least it's something extra that takes away from the need to earn gold qui
The other key issue addressed in Rare's developer update is cheating in Sea of Thieves . Despite only releasing a few weeks ago, the game reportedly already has a hacking problem, and Rare states that the studio considers dealing with this issue a top priority. The studio reiterated its banning policy, stating that any players caught cheating in the game would be banned straight a
This has resulted in something of a backlash, causing some serious arguments over on the Sea of Thieves Reddit and even a Twitter hashtag of #NotMyPirateLegend . It's certainly understandable why some are angry about the first Pirate Legend, particularly given the prestige of the status itself and exactly how time consuming it is to reach the rank. However, there's something a little poetic about someone cheating their way to the top spot in a game revolving around pirates - after all, the game is called Sea of ThievSea of Thieves has been boggling us for the past few months leading up to its release. After all, this pirate-themed MMO title is meant to be one of the year's biggest games, but yet little of us here at HG showed any real enthusiasm for it. And it's not that it didn't look fun, with its swashbuckling adventures, naval combat and even the ability to even shoot yourself out of a cannon. But there was just always something that always seemed to be holding it back. And after having spent some time with the game, it's not hard to see what that something is, because while there is fun to be had, this game feels a bit more like a pond than a sea.When Sea of Thieves clicks, most likely because you have a full galleon of fellow pirates to work with, it can create a rousing, fun experience whether completing a long voyage for the Gold Hoarders or even just sailing around, looking for any hidden secrets or loot. But remove that and becomes clear that you have a game with little in the way or content or variety. It's still decent, of course, but it's nothing to write home about without a group. There are probably several more depth-related puns to be made, but let's just say that to get the most out of things, you had best work out something with some friends or fellow players to create a devoted crew, lest things get shallow quickly.
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