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One of the franchises that came out largely unscathed by excessive multiplayer capabilities was the Fable series. While Fable III did boast co-op capabilities, Lionhead Studios has never done anything quite on the scale of what it is attempting with the newly announced Fable Legends . The franchise's next-gen debut, an Xbox One exclusive, is an ambitious online jump for the series, allowing up to four players the opportunity to work together in order thwart another player taking on the role of the vill
After the Microsoft press conference, I was ready to write off Kinect as a gameplay device for the hardcore, but hearing and seeing what Fable: The Journey could be has me intrigued in the possibilities once ag
Fable: The Journey is expected to be released this year, so it's certainly possible that Molyneux's work on the game is mostly complete - as the title, presumably, is in the hands of department designers and no longer requires larger visioning or shaping. That said, it's much more likely that development on the inevitable (yet unannounced) Fable 4 will take the biggest hit (not to mention the recently announced Fable: Heroes ) - given how involved Molyneux has been with the previous full-scale Fable adventu
Online is an integral part of video games in the modern age. For better or for worse, the last generation of console was dominated by online gaming with competitive matchmaking becoming a norm for most AAA game titles, helping make the eSports culture more mainstream. The popularity of series such as Halo , Call of Duty and FIFA meant that for many gamers, online play was the main reason to keep playing a game. The consequences of this were that several publishers became slaves to the trend, putting (forcing?) in needless multiplayer modes that took away from certain game as a wh
"It is with mixed emotions that I made the decision to leave Microsoft and Lionhead Studios, the company that I co-founded in 1997, at the conclusion of development of Fable: The Journey [...] I remain extremely passionate and proud of the people, products and experiences that we created, from B lack & White to Fable to our pioneering work with Milo and Kate for the Kinect platform. However, I felt the time was right to pursue a new independent ventu
**Fable Anniversary ** will be released on February 4, 2014 in North America and February 7, 2014 throughout Europe. The game is currently exclusive to the Xbox 360 platform. Launch Day bonus content is available for a limited time o
To celebrate the release, Lionhead Studios has today announced a special Launch Day content pack to be bundled alongside the game. These incentives, collected "inside a shiny, slip-on embossed case" include the following itWelcome to This Week in Gaming, where we take a look back at some of the most newsworthy events in gaming history from last year to even decades ago that happened this very week. Take a gander at some of the highlights and see which spark nostalgia and which may still be news to you.Peter Molyneux is the man, or as the title suggests, the God, has been in the business since 1982. He began his climb to the top of the mountain by selling floppy disks containing Atari and Commodore games. After he dabbled in the development of a business simulator and some database systems, Peter founded Bullfrog Productions. Their first title was Populous, an award-winning god game which sold more than 4 million copies. In 1997, he left Bullfrog to join Lionhead Studios where he found more success and immortalized himself as a designer. Black & White, a god game with strategy and fighting elements, won many awards and became the company's flagship title until few years later. Fable, an open world RPG, brought the company even greater success. It placed Lionhead at the top of the industry. Peter Molyneux has since left the studio to found another. Wherever Peter works will be innovative.
Now, for the first time in just under 10 years, fans of the original game are being given the chance to returns the wilds of Albion, (the Xbox to Xbox 360 emulation is plagued with performance issues) via the Fable Anniversary edition. Announced back in June of this year, the project, which sees the game receiving a full HD makeover , audio re-master and optional gameplay upgrade has now also received a firm release date — February 4, 2014, throughout North America and just three days later in Eur
Developed by Lionhead Studios —then known as Big Blue Box — the Peter Molyneux-headed title hyped itself as only a Peter Molyneux title could, with vast, speculative suggestions, promises and ideas. Players were told of how a single acorn, planted during the game's early youth sections would sprout into a mighty oak by title's end. That particular feature, and many more like it never made the cut, but their loss didn't stop Fable strategy|https://fablechronicle.com/ from delivering an otherwise engaging and enjoyable experieIt was the console to beat all others. Nintendo announced its new system two years before its unveiling. It was named, "Revolution" and had everybody buzzing. We now know it as the Wii-- a less than threatening name that is more suited to Nintendo's goals. "Revolution" served as a wonderful project title filled with mystery and excitement. However, according to Reggie Fils-Aime, it would not translate well under many other languages. Plus, a name like that would have probably caused an uproar from Americans stating the Japanese are out to get them again. That didn't happen...at least to my knowledge. Wii is friendlier and less menacing. Nintendo was right about the Wii's original namesake, it did cause quite the revolution in the video game industry because of its highly advanced motion sensor system.
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